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Cle activation sphinx 30: How to get the best out of your Sphinx iQ 2 software



Allows players to transform at night, growing short-white-furs and white-hairy-tails (when enhancement is activated, it turns black / player's enhancement color). This grants players an increase of 10% damage in all attacks (15% for electro / electric claw), 20% damage reduction against attacks, increases walk speed / sprint speed by 40%, increases dash distance by 40%, reduces cooldown between dashes, reduces flash step's cooldown by 5 seconds, and decreases player's Energy regeneration by 20% upon activation (note: if player's Energy is below 5%, player is forced to transform back to normal) (players transform back to normal in the morning)




Cle activation sphinx 30




Allows players to eat a certain medical pill which grants players an increase of 20% Energy regeneration, an increase of 15% damage in all attacks (21.5% for fisherman fighting style / shark-man fighting style), increases walk speed / sprint speed by 10%, increases dash distance by 10%, 30% damage reduction against attacks, regenerates health 1.5x faster at sea/waters, and swim faster at sea/waters. Ability Buffs ends 45 seconds after activation (the player's hairs will turn white upon activation and turns back to normal when deactivated.)


Allows players to transform (both night / day) which causes their wings to grow even bigger and nd the players have a somewhat fade white holy aura, this grants players an increase of 15% Health regeneration, an increase of 10% damage in all attacks, increases walk speed / sprint speed by 10%, increases dash distance by 10%, 15% damage reduction against attacks, sky jump (Geppo) is 4.20x higher than normal (human), increases maximum sky jumps (Geppo) to 15 jumps, reduces flash step's cool-down by 4 seconds, and decreases player's Energy regeneration by 20% upon activation (Note: if player's Energy is below 5%, player is forced to transform back to normal)


Allows players to grow jet black tails and produce dark auras surrounding their bodies at night which causes their abilities to enhance even further, this grants players 10% more damage in all attacks, 20% damage reduction against other attacks, 20% faster walking / sprinting speed, 20% increase in dashing distance, 20% increase in jump heights, 10% life leech when using melee attacks, 40% faster skill cool-downs, and decreases player's energy regeneration by 15% upon activation (Note: if player's health reaches below 20% health, the health regen will be increased by 20% until player's health gets above 20%) (This only happens when its night time so it deactivates when it's daytime and it forces to deactivate when players Energy reaches below 5% regardless of day and night)


V - Full Assimilation [200 Mastery]: Can only be used at full synergy. The user allows their symbiote to take over their body, transforming them into a full latex monster (the latex still is the color of your Buso haki). In this form, the user gains a speed boost, attack boost, Soru range is doubled along with the cooldown being halved, they can hover by pressing jump twice midair, and they have a longer dash coupled with a shorter cooldown (stacks with Mink). When the user transforms, they will release a shockwave that pushes people back. When the synergy meter runs out, they transform back to their hybrid state. They can also force deactivation by pressing F while in Assimilated Form. Example of form on the right.


3rd skill: [Mastery 50] Toy Shield: Summons a toy that will follow and guard you for 5 seconds (toy's health is 2x player's health, disappears when toy's health is 0 / when the time is up) (+90% damage reduction during skill activation)


4th skill: [Mastery 220] Golden Splash: Player summons an elegant yet ginormous golden splash from the ground towards the heavens, dealing damage and slowing down everyone caught on its range (Basically a very huge water splash upwards but golden, its covered area is equivalent to 80% of Don Swan's Chamber) (Massive AoE) (Gold starts raining and deal damage 1 second after the ginormous golden tide is shot upwards) (target(s) hit by the golden tide will also sustain damage) (Gold rains for 3 seconds = max damage) (Reduces targets' walk / sprint speed and dash distance by 30% upon skill activation)


5th skill: [Mastery 300] Aureate Mech: Player creates a gigantic-golden-mech which is directly controlled by its user, it increases Blox Fruit damage by 10%, enhances Blox Fruit's skill's range and distance (AoE) by 30%, reduces Blox Fruit skills cooldown by 0.5 second, 1.4x player's walk / sprint speed, 1.4x player's dash distance, can't perform sky jumps (geppo), and player's energy regeneration will be decreased by 25% upon activation. The mech had its own health, which is 1.5x player's maximum health (will explode and disappear once it reaches 0%), during this skill's activation, the player will receive only 20% damage the mech sustains. This mode can only be activated when the "Fury Meter" reaches 100%, and it will gradually decrease by then, using blox fruit skills will reduce the meter even further


5th skill: [Mastery 160] Supreme Speed: Player multiplies his/her own speed, this grants players 1.5x faster walk / sprint speed and 20% longer dashes, this mode lasts forever but decreases player's Energy regeneration by 20% upon activation


4th skill: [Mastery 90] Metal Hardening: Player hardens his/her body, making it as hard as steel, this grants player 40% damage reduction against all attacks, reduces knockbacks upon getting hit by attacks, and increases Blox Fruit damage by 10%, this mode lasts forever but decreases player's Energy regeneration by 15% upon activation


The user hits the ground and the area around them starts to glow. Any enemy inside the glowing area will be frozen until the move ends, however if an enemy goes inside the area after the activation but before the attack itself, they can move away. They can also be hit by the attack. After 1.5 seconds, the user will summon a ball of light from the sky and rain beams on their enemies.


[V] Dark Phoenix: Player transforms themselves into a darker version of Phoenix's Full Transformation (color: 60% black, 30% red, 10% orange). Player's Energy regeneration will be decreased by 20% upon activation, this transformation grants its users useful buffs, those being: bigger AoE range / distance for Phoenix skills, 10% bigger damage when using Phoenix skills, 40% damage reduction against attacks, stun immunity, grants players a passive which is to fly, immune to small non haki attacks, and increases health regeneration by 10% (When the user goes under 20% of their health or energy or loses 30% of their health in 1 second, they will automatically snap out of phoenix form)


[X] Gravity Imprisonment (f3,000): Player emits purple auras onto areas surrounding player's cursor, accelerating air particles downwards (gravity accelerates downwards), causing anything in its range to be pulled downwards, trapped, and crushed into the ground for a certain amount of time. This is similar to Gravity's Gravity Obeisance but 40% bigger in range and also affects vertically (up/down) (hold the certified hotkey to deal more damage and stun longer, max = 3.5 seconds) (the affected area increases as players hold the certified hotkey) (this skill can be used to affect areas far away from the player, with a maximum skill activation range of 1.5x flash step's range) (decent AoE) (stuns) (using this skill on a fruit user above the sea will cause him/her to fall towards the sea and receive even more damage from the waters) (some splashing animation occurs on the waters when this skill is used above it).


[X] Focused Impact Contact: User creates a smaller yet focused orb that creates a ginormous shockwave once it hits the ground, turning the whole area yellow and to make yet another explosion 2.5 seconds later. 2x faster skill activation and 2x faster cooldown compared to Heavenly Impact's cooldown.


[C] Light Flash: Player dashes instantly towards the skies and charges a huge light ball on their hands which was then released to player's desired location. Player won't be able to move upon doing this. Player will be lifted up to the air. Holding the certified hotkey and moving the cursor allows players to move the beam's target/location. Areas on which the beam had hit will leave yellow trails on the ground. Upon releasing the certified hotkey, player will drop themselves, destroying the ground, and create a huge shockwave that will stun nearby targets. Very fast skill activation, and a pretty quick cooldown


[V] Wrath Of The Gods: Player charges up and explodes, then lifting up to the sky not long after, and releases thousands of beams under them towards random directions. The player can move while executing this skill, and this skill lasts for about 10 seconds. When the beams stops shooting, the player charges up 2 light balls on both hands which was then released, causing the player to spin around really fast, dealing damages and knockbacks to whoever was around, this animation also nullifies incoming attacks. The spinning lasts for 10 seconds and the player then drops down to the ground really fast, causing the ground to explode. A huge crack was then formed and will stun whoever steps on it. Quick skill activation and had a cooldown of 30 seconds.


- Passive: Volcanic Ashes details: The certain area has yet to be confirmed and is up to your imaginations. It is required that players must score at least a total of 200 points in order to activate this passive. These points I recently mentioned might come out of nowhere but I mean to use it as some sort of "unit" players obtained upon using magma v2 skills. More details about it is as follows; 5 points for the [Z] move (each punch, meaning that it'll probably give players about 50 points max if the player decided to fully hold the hotkey and successfully launch all magma fists--10 magma fists), 20 points for the [F] move (after release and explode within the certain area), no points for the X move, 30 points for the [C] move, and another 50 points for the [V] move. However, reaching a total of 200 points within a certain area is not the only requirement players must achieve, there is also a time limit (of some sort). All magma v2 moves which gives points are those who leaves magma puddles that deals damage, and of course this so-called "time limit" have something to do with it. Player must be able to use magma v2 skills and reach the required points without breaking the chain of magma puddles, meaning that after a skill was executed, player must be able to use another skill in order to create even more magma puddles before the previous puddles disappear, the points won't reset as long as a puddle is present. After all requirements are met, a very thin dark-fog will start appearing, ashes spawned and began falling, causing anyone within the area to suffer weak damages overtime for 10 seconds (1 damage every 0.1 second). This passive also allows player's magma puddles to stay even longer (+20% duration before puddles disappear), the passive's duration can also be extended by using even more magma v2 skills which produces puddles, every 10 points adds 1 second to the passive's activation, however, if no more puddles were made after 5 seconds, the passive will deactivate and reset. (sorry if it's too long OwO) 2ff7e9595c


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